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Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!FLightCacheInterface::GetLightMapInteraction() [scenemanagement.cpp:642] UE4Editor_Renderer!ProcessBasePassMesh<FDrawTranslucentMeshAction>() [basepassrendering.h:1455] UE4Editor_Renderer!FTranslucencyDrawingPolicyFactory::DrawMesh() [translucentrendering.cpp:557] UE4Editor_Renderer!FTranslucentPrimSet::RenderPrimitive() [translucentrendering.cpp:829] UE4Editor_Renderer!FTranslucentPrimSet::DrawPrimitives() [translucentrendering.cpp:780] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderViewTranslucency() [translucentrendering.cpp:1060] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderTranslucency() [translucentrendering.cpp:1276] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:1306] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2735] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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1 |
Component | UE - Graphics Features |
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Affects Versions | 4.19 |
Target Fix | 4.19.1 |
Fix Commit | 3969783 |
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Created | Jan 26, 2018 |
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Resolved | Mar 28, 2018 |
Updated | May 1, 2018 |