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Access violation - code c0000005 (first/second chance not available) UE4Editor_Landscape!FLandscapeVertexFactory::GetStaticBatchElementVisibility() [landscaperender.cpp:1503] UE4Editor_Renderer!FRelevancePacket::MarkRelevant() [scenevisibility.cpp:1833] UE4Editor_Renderer!ParallelFor() [parallelfor.h:174] UE4Editor_Renderer!ComputeAndMarkRelevanceForViewParallel() [scenevisibility.cpp:1958] UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() [scenevisibility.cpp:2808] UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() [scenevisibility.cpp:3067] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:593] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2735] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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2 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.19 |
Target Fix | 4.19.2 |
Fix Commit | 4003358 |
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Created | Jan 26, 2018 |
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Resolved | Apr 13, 2018 |
Updated | Jan 2, 2019 |