It also happens in VR preview in the editor.
Expected: The application would shutdown
Result: The application is exited but is followed up with a crash
Assertion failed: VROverlay [Link Removed] [Line: 326]
UE4Editor_Core!FDebug::AssertFailed() [d:\workspaces\release-4.18\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_SteamVR!FSteamVRHMD::GetStereoLayers() [d:\workspaces\release-4.18\engine\plugins\runtime\steam\steamvr\source\steamvr\private\steamvrstereolayers.cpp:327]
UE4Editor_Engine!UStereoLayerComponent::TickComponent() [d:\workspaces\release-4.18\engine\source\runtime\engine\private\components\stereolayercomponent.cpp:54]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_a8128609955b5bb0ccb5da311e0c1d1a> >() [d:\workspaces\release-4.18\engine\source\runtime\engine\classes\gameframework\actor.h:3100]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [d:\workspaces\release-4.18\engine\source\runtime\engine\private\components\actorcomponent.cpp:794]
UE4Editor_Engine!FTickFunctionTask::DoTask() [d:\workspaces\release-4.18\engine\source\runtime\engine\private\ticktaskmanager.cpp:273]
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\workspaces\release-4.18\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\workspaces\release-4.18\engine\source\runtime\core\private\async\taskgraph.cpp:651]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\workspaces\release-4.18\engine\source\runtime\core\private\async\taskgraph.cpp:560]
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\workspaces\release-4.18\engine\source\runtime\core\private\async\taskgraph.cpp:1330]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\workspaces\release-4.18\engine\source\runtime\engine\private\ticktaskmanager.cpp:542]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\workspaces\release-4.18\engine\source\runtime\engine\private\ticktaskmanager.cpp:1454]
UE4Editor_Engine!UWorld::RunTickGroup() [d:\workspaces\release-4.18\engine\source\runtime\engine\private\leveltick.cpp:760]
UE4Editor_Engine!UWorld::Tick() [d:\workspaces\release-4.18\engine\source\runtime\engine\private\leveltick.cpp:1408]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\workspaces\release-4.18\engine\source\editor\unrealed\private\editorengine.cpp:1659]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\workspaces\release-4.18\engine\source\editor\unrealed\private\unrealedengine.cpp:396]
UE4Editor!FEngineLoop::Tick() [d:\workspaces\release-4.18\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
UE4Editor!GuardedMain() [d:\workspaces\release-4.18\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\workspaces\release-4.18\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\workspaces\release-4.18\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54565 in the post.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.18.3 |
Target Fix | 4.20.2 |
Created | Jan 29, 2018 |
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Resolved | Aug 27, 2018 |
Updated | Sep 16, 2019 |