Backstops show up to be larger than the clothing asset when an asset is imported at a scale other than 1.0 and a clothing assets is created and applied
Inconsistent in 4.18 but consistent in 4.19
Expected: The backstops are the same size as the asset
Results: The backstops are much larger than the asset and floating above it(even when the cloth paint tool has not been used)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54728 in the post.
2 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.18.3, 4.19, 4.20 |
Target Fix | 4.20 |
Created | Feb 1, 2018 |
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Resolved | Jun 6, 2018 |
Updated | Jun 23, 2018 |