"Cast Dynamic Shadow As Masked" is not visible at Material Instance.
There is no property in Material Instance, but it does not work even if Base property is Enable, so it seems like a bug.
1. Create Material.
2. Set Property
- Blend mode to Translucent
- Cast Dynamic Shadow as Masked to Enable.
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3. Texture Connect to Opacity in Material.
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4. Create Material Instance from Created the Material.
5. Masked Dynamic Shadow is not visible at Material Instance.
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I attached the project.
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i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54754 in the post.
14 |
Component | UE - Graphics Features |
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Affects Versions | 4.18 |
Created | Feb 2, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |
6863 - pdlogingithub |