Description

Normals face up throughout the animation in Maya (2016) but do not remain faceup in Unreal. There is also a lighting artifact visible in the animation editor as well if it is brought into the editor. Normals also are angled when visible in the animation editor.

Steps to Reproduce
  1. Download attached asset
  2. Import to Unreal
  3. Open animation
  4. Show < Advanced < Normals
  5. Pause animation and scrub through it
  6. See the direction the normals are facing and the lighting artifact in on the folded piece of the asset

Expected: Normals face up as they do in Maya and there are no lighting artifacts on the asset
Results: Normals do not always face up as they do in Maya and there is a lighting artifact on the asset

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54775 in the post.

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Won't Fix
ComponentTools
Affects Versions4.16.34.17.24.18.34.20
CreatedFeb 2, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021
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