There is an issue with ramp-like textures where multiple corners are covered when you apply the mesh with the alpha channel on, there is a strange border that appears around the whole plane mesh that is not in the original texture. This issue does not appear to be a regression.
Versions tested: Issue occurs in all versions tested
4.17.2 CL - 3658906
4.18.3 CL - 3832480
4.19p3 CL - 3861363
The user reported that this only happens with the forward renderer with MSAA enabled.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.17, 4.18, 4.19 |
Created | Feb 2, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |