There is an issue with ramp-like textures where multiple corners are covered when you apply the mesh with the alpha channel on, there is a strange border that appears around the whole plane mesh that is not in the original texture. This issue does not appear to be a regression.
Versions tested: Issue occurs in all versions tested
4.17.2 CL - 3658906
 4.18.3 CL - 3832480
 4.19p3 CL - 3861363
The user reported that this only happens with the forward renderer with MSAA enabled.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 | 
| Component | UE - Graphics Features | 
|---|---|
| Affects Versions | 4.17, 4.18, 4.19 | 
| Created | Feb 2, 2018 | 
|---|---|
| Resolved | Aug 18, 2021 | 
| Updated | Aug 18, 2021 |