Description

DESCRIPTION: Using the command line sg.EffectsQuality and setting a value will reset a destructible mesh if it has already been fractured.

AH Post: https://answers.unrealengine.com/questions/128502/rmaterialqualitylevel-and-sgeffectsquality-reset-d.html

Video link user included: [Link Removed]

ATTACHED: Sample project setup with key press values to see the issue

ENVIRONMENT:
OS: Windows 8.1
PROCESSOR: Intel(R) Xeon(R) CPU E5-2620 @ 2.10GHz
MEMORY: 32GB RAM
GRAPHICS: NVIDIA GeForce GTX 770

Steps to Reproduce

James: I assume this is because the component is getting re-registered and losing its state.

FREQUENCY: 3/3
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REPRO STEPS:

1. Open UE4
2. Create a DM that can take impact damage
3. Place DM in viewport above ground mesh
4. Set following values to true: Simulate Physics, Start Awake, Sim generates hit events
5. PIE
6. Let the DM fracture
7. Open Console and enter the console command sg.EffectsQuality x [Any value starting with 0-4]

Expected: When changing the effects quality during gameplay the destructible mesh will not reset to its previous un-destructed state.

RESULTS: When changing effects quality the destructible mesh so long as it has fractured will reset when changing values between 0-4

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-5485 in the post.

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Cannot Reproduce
CreatedNov 14, 2014
ResolvedJul 6, 2016
UpdatedJul 14, 2021
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