The behavior differs between play and editor preview when camera attached to actor add to camera cut.
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When in play, actor become active camera.
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When in editor preview, actor attached camera become active camera.
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Attached the project.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54874 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 4.18 |
Target Fix | 4.20 |
Created | Feb 6, 2018 |
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Resolved | Feb 7, 2018 |
Updated | May 31, 2018 |