It appears that the information contained in a map variable that is been marked as instanced editable can not have the information changed from the default values. An instance who values have been changed do not reflect those changes and instead appears to retain the default values assigned to the class.
Result: The print string prints the value of the the object in the map variable as well as true for containing the name "None". These are the default values (not the values given to the instance in the level)
Expected: The print string would print according to the updated information in the instance in the level
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54903 in the post.
11 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18.3 |
Created | Feb 6, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |