If the Preview rendering level is changed to Android ES3.1 Preview during PIE, the editor will crash.
Result: The editor crashes when switching the Preview render levels in the middle of PIE
Expected: The Rendering level would change or the editor would provide a warning
UE4Editor_SlateRHIRenderer!FSlateRHIRenderingPolicy::DrawElements() slaterhirenderingpolicy.cpp:321 UE4Editor_SlateRHIRenderer!FSlate3DRenderer::DrawWindowToTarget_RenderThread() slate3drenderer.cpp:189 UE4Editor_UMG!`FWidgetRenderer::DrawWindow'::`5'::EURCMacro_FWidgetRenderer_DrawWindow::DoTask() widgetrenderer.cpp:193 UE4Editor_UMG!TGraphTask<`FWidgetRenderer::DrawWindow'::`5'::EURCMacro_FWidgetRenderer_DrawWindow>::ExecuteTask() taskgraphinterfaces.h:784 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:651 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:560 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:327 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:461 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54986 in the post.