Whatever the type is, the local wildcard variable and local wildcard array nodes don't determine types and the compiler throws an error.
Result: Compile error - The type of Variable is undetermined. Connect something to Local Wildcard to imply a specific type.
Expected: Local wildcard determines type and blueprint compiles
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55140 in the post.
| 13 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.18.3 |
| Created | Feb 13, 2018 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |