A packaged Shipping build of an iOS project still includes a few default UE4 logo icons, even if all of the icons in the Project Settings window have been set to custom icons. At least one user has reported that their game was rejected by Apple for having the default UE4 logo on an icon in their submitted game.
The default UE4 icons are copied from Engine/Build/IOS/Resources/Graphics. Make sure Project Settings, IOS, Optional Icons has a place to override all of the icons. The code for this is in IOSTargetSettingsCustomization.cpp
The missing icons were added in CL 3776702 as part of [Link Removed] but there was no code added for them. Previous we added icons in CL 2904037 which does show the code changes necessary.
RESULT:
Several icons in the package still show the UE4 logo (see attached image).
EXPECTED:
All of the icons show the custom logos that were set.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55147 in the post.
1 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.18.3 |
Target Fix | 4.19 |
Created | Feb 13, 2018 |
---|---|
Resolved | Feb 19, 2018 |
Updated | Sep 16, 2019 |