When Soft Class/Object references are set to Async Load nodes by using the Literal Pin, they are not referenced by the loading blueprint.
RESULT
There are only references to ClassRefActorVariable and ObjectRefActorVariable (no references to assets set in the literal pin). Also ObjectRefActorLiteral and ClassRefActorLiteral were not properly cooked
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55211 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.19 |
Target Fix | 4.22 |
Created | Feb 15, 2018 |
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Resolved | Dec 6, 2018 |
Updated | Apr 18, 2019 |