Snap to Bone doesn't actually affect the rotation of a Constraint in the PhAT editor. The visualizer does show the expected rotation but the Constraint will still rotate in the same direction it was rotated before snapping.
Submitted from Bug Submission ID: 386050450
Results: Snap to Bone doesn't actually affect the rotation of a Constraint in the PhAT editor. The visualizer does show the expected rotation but the Constraint will still rotate in the same direction it was rotated before the snap.
Expected: For the simulated rotation of the constraint to match the visualization.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55368 in the post.
2 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.18.3, 4.19, 4.20 |
Target Fix | 4.21 |
Created | Feb 20, 2018 |
---|---|
Resolved | Oct 5, 2018 |
Updated | Oct 11, 2018 |