Snap to Bone doesn't actually affect the rotation of a Constraint in the PhAT editor. The visualizer does show the expected rotation but the Constraint will still rotate in the same direction it was rotated before snapping.
Submitted from Bug Submission ID: 386050450
Results: Snap to Bone doesn't actually affect the rotation of a Constraint in the PhAT editor. The visualizer does show the expected rotation but the Constraint will still rotate in the same direction it was rotated before the snap.
Expected: For the simulated rotation of the constraint to match the visualization.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55368 in the post.
2 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.18.3, 4.19, 4.20 |
Target Fix | 4.21 |
Created | Feb 20, 2018 |
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Resolved | Oct 5, 2018 |
Updated | Oct 11, 2018 |