The right eye of the HMD freezes when looking at an object that has been selected in VR Mode with Temporal Upsampling on. Happens with both Vive and Oculus. I did not see this when playing in VR.
I also noticed that while I selected an object and moved it, I only got a highlight around the object in one eye.
This feature was not in 4.18.
Repro:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55604 in the post.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.20 |
Fix Commit | 3971160 |
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Main Commit | 4042226 |
Release Commit | 4095966 |
Created | Feb 27, 2018 |
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Resolved | Mar 29, 2018 |
Updated | Sep 16, 2019 |