In this case, I've added inputs to a material function. That material
function input uses a parameter as it's default value.
[image: Inline image 1]
When referenced in the shader
[image: Inline image 3]
Both the default input parameter and the new parameter show up instead of
just the override parameter.
[image: Inline image 2]
Repro steps:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55634 in the post.