No known steps to reproduce
There is a UEMP bug entered but wanted to make one UE side for visibility: UEMP-8
No known steps to reproduce
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime/Core/Public/Containers/Array.h] [Line: 610] Array index out of bounds: 0 from an array of size 0 UE4Editor-CoreUObject.dylib!FLinkerPlaceholderObjectImpl::FindRawPlaceholderContainer() UE4Editor-CoreUObject.dylib!FLinkerPlaceholderBase::AddReferencingPropertyValue() UE4Editor-CoreUObject.dylib!UObjectProperty::SerializeItem() UE4Editor-CoreUObject.dylib!FPropertyTag::SerializeTaggedProperty() UE4Editor-CoreUObject.dylib!UStruct::SerializeTaggedProperties() UE4Editor-CoreUObject.dylib!UObject::SerializeScriptProperties() UE4Editor-CoreUObject.dylib!UObject::Serialize() UE4Editor-UMG.dylib!UUserWidget::Serialize() UE4Editor-Engine.dylib!FCPFUOReader::FCPFUOReader() UE4Editor-Engine.dylib!UEngine::CopyPropertiesForUnrelatedObjects() UE4Editor-UnrealEd.dylib!FBlueprintCompileReinstancer::CopyPropertiesForUnrelatedObjects() UE4Editor-Kismet.dylib!FBlueprintCompilationManagerImpl::ReinstanceBatch() UE4Editor-Kismet.dylib!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() UE4Editor-Kismet.dylib!FBlueprintCompilationManager::FlushCompilationQueue() UE4Editor-CoreUObject.dylib!FScopedClassDependencyGather::~FScopedClassDependencyGather() UE4Editor-CoreUObject.dylib!FLinkerLoad::CreateExport() UE4Editor-CoreUObject.dylib!FLinkerLoad::IndexToObject() UE4Editor-CoreUObject.dylib!FLinkerLoad::CreateExport() UE4Editor-CoreUObject.dylib!FLinkerLoad::LoadAllObjects() UE4Editor-CoreUObject.dylib!LoadPackageInternal() UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner() UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport() UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner() UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport() UE4Editor-CoreUObject.dylib!FLinkerLoad::Verify() UE4Editor-CoreUObject.dylib!FLinkerLoad::FinalizeCreation() UE4Editor-CoreUObject.dylib!FLinkerLoad::Tick() UE4Editor-CoreUObject.dylib!FLinkerLoad::CreateLinker() UE4Editor-CoreUObject.dylib!GetPackageLinker() UE4Editor-CoreUObject.dylib!LoadPackageInternal() UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner() UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport() UE4Editor-CoreUObject.dylib!FLinkerLoad::Verify() UE4Editor-CoreUObject.dylib!FLinkerLoad::FinalizeCreation() UE4Editor-CoreUObject.dylib!FLinkerLoad::Tick() UE4Editor-CoreUObject.dylib!FLinkerLoad::CreateLinker() UE4Editor-CoreUObject.dylib!GetPackageLinker() UE4Editor-CoreUObject.dylib!LoadPackageInternal() UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner() UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport() UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner() UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport() UE4Editor-CoreUObject.dylib!FLinkerLoad::Verify() UE4Editor-CoreUObject.dylib!FLinkerLoad::FinalizeCreation() UE4Editor-CoreUObject.dylib!FLinkerLoad::Tick() UE4Editor-CoreUObject.dylib!FLinkerLoad::CreateLinker() UE4Editor-CoreUObject.dylib!GetPackageLinker() UE4Editor-CoreUObject.dylib!LoadPackageInternal() UE4Editor-CoreUObject.dylib!LoadPackage() UE4Editor-UnrealEd.dylib!UCookOnTheFlyServer::LoadPackageForCooking() UE4Editor-UnrealEd.dylib!UCookOnTheFlyServer::TickCookOnTheSide() UE4Editor-UnrealEd.dylib!UCookOnTheFlyServer::Tick() UE4Editor-UnrealEd.dylib!FTickableEditorObject::TickObjects() UE4Editor-UnrealEd.dylib!UEditorEngine::Tick() UE4Editor-UnrealEd.dylib!UUnrealEdEngine::Tick() UE4Editor!FEngineLoop::Tick() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55742 in the post.
0 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.19 |
Target Fix | 4.19.1 |
Fix Commit | 3961139 |
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Created | Mar 2, 2018 |
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Resolved | Mar 23, 2018 |
Updated | Apr 27, 2018 |