① Set Sphere_DM_1 to BP_DestructibleParent, compile and save
② Set Sphere _ DM_ 2 to BP_DestructibleChild and compile and save
③ Place BP_DestructibleParent and BP_DestructibleChild in arbitrary map
④ Destructive components will be reflected as intended
⑤ Remove the destructive mesh of destructive component of BP_DestructibleParent, compile and save
⑥ When checking the map, I think that destructive mesh is set for both BP_DestructibleParent and BP_DestructibleChild
⑦ If you further place BP_DestructibleParent on the map, I think that the destructive mesh will not be displayed correctly
⑧ Furthermore, even if you remove the destructive of BP_DestructibleParent, BP_DestructibleChild or change another mesh, the preview on the blueprint will not be reflected correctly
[Link Removed]
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the difference between Camera and CineCamera?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55779 in the post.
2 |
Component | UE - Gameplay - Blueprint Editor |
---|---|
Affects Versions | 4.18.3 |
Created | Mar 5, 2018 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |