When migrating a struct with a soft reference from 4.17 (or older) to a newer version of the engine, the soft reference will have it's default value converted to an integer after a new member variable is added to the struct.
Result: The soft object references are changed to integers (in the default values panel)
Expected: The soft references would remain soft references
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55783 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.18.3, 4.19 |
Target Fix | 4.19 |
Created | Mar 5, 2018 |
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Resolved | Mar 5, 2018 |
Updated | Apr 27, 2018 |