I uploaded a test project.
The issue can be reproduced at Iphone8(IOS 11) and Iphone6s(IOS 10.3.2).
1.Create a Material and set Material Domain to Deferred Decal.
2.Use a Translucent Texture ,and Connect Alpha to Opacity Channel.
3.Create a Decal Actor and use the Deferred Decal Material.
4.Build IOS version and deploy to Iphone8.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55980 in the post.
0 |
Component | UE - Platform - Mobile |
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Target Fix | 4.23 |
Created | Mar 9, 2018 |
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Resolved | Mar 4, 2019 |
Updated | Sep 16, 2019 |