Trying to build a project after including a header file from a framework located in `Library/Frameworks` fails because the file cannot be found. It looks like `Library/Frameworks` is not searched even after adding the framework path in the Build.cs file.
PublicFrameworks.AddRange( new string[] { "/Library/Frameworks/iTunesLibrary.framework" } );
RESULT:
The build fails with the following error: 'iTunesLibrary/iTunesLibrary.h' file not found
EXPECTED:
The build completes successfully.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.17.2, 4.18.3, 4.20 |
Target Fix | 4.22 |
Created | Mar 9, 2018 |
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Resolved | Sep 27, 2018 |
Updated | Feb 12, 2019 |