UMG clipping requires stencil.
Seems like we don't request stencil when creating backbuffer
Changing
const int EGLMinStencilBits = 0;
to
const int EGLMinStencilBits = 8;
fixes this.
Deploy attached project to S8 with Mali GPU
Compare UI rendering to what is rendered in PIE
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56058 in the post.
2 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.19 |
Target Fix | 4.20 |
Created | Mar 13, 2018 |
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Resolved | May 31, 2018 |
Updated | Jul 5, 2018 |