This does not reproduce in 4.18.2
I spoke with Tim G. from the tools team and we tried a few things.
1st
RESULT: No Crash
2nd
RESULT: Still crashes with the same callstack
RESULT: Crash
LoginId:8ccbeed547ec243eba642da7a4adc494
EpicAccountId:d30da8af7d174d43ae74e173b0e9f8d2
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Landscape!FLandscapeComponentSceneProxy::GetStaticBatchElementVisibility() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\landscape\private\landscaperender.cpp:1542]
UE4Editor_Renderer!FRelevancePacket::MarkRelevant() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\scenevisibility.cpp:1832]
UE4Editor_Renderer!ParallelFor() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\async\parallelfor.h:174]
UE4Editor_Renderer!ComputeAndMarkRelevanceForViewParallel() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\scenevisibility.cpp:1958]
UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\scenevisibility.cpp:2808]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\scenevisibility.cpp:3067]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:593]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\scenerendering.cpp:2749]
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:665]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:574]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:331]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:465]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56173 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.19, 4.19.1 |
Target Fix | 4.19.1, 4.20 |
Fix Commit | 3954609 |
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Created | Mar 15, 2018 |
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Resolved | Mar 20, 2018 |
Updated | Apr 27, 2018 |