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296 static void ReleaseVertexBuffer(FVertexBuffer& VertexBuffer) 297 { 298 ***** if (VertexBuffer.VertexBufferRHI->GetSize() <= FGlobalDynamicMeshVertexPolicy().GetPoolBucketSize(FGlobalDynamicMeshVertexPolicy::NumPoolBuckets - 1)) 299 { 300 GDynamicMeshVertexPool.ReleasePooledResource(VertexBuffer.VertexBufferRHI); 301 VertexBuffer.VertexBufferRHI = nullptr; 302 } 303 }
No known steps to reproduce
Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!ReleaseVertexBuffer() [dynamicmeshbuilder.cpp:299] UE4Editor_Engine!FPooledDynamicMeshVertexBuffer::ReleaseRHI() [dynamicmeshbuilder.cpp:410] UE4Editor_RenderCore!FRenderResource::ReleaseResource() [renderresource.cpp:56] UE4Editor_Engine!FPooledDynamicMeshVertexBuffer::ReleaseResource() [dynamicmeshbuilder.cpp:401] UE4Editor_Engine!FPooledDynamicMeshVertexBuffer::ReleasePrimitiveResource() [dynamicmeshbuilder.cpp:424] UE4Editor_Renderer!FViewInfo::~FViewInfo() [scenerendering.cpp:780] UE4Editor_Renderer!FSceneRenderer::~FSceneRenderer() [scenerendering.cpp:2061] UE4Editor_Renderer!FDeferredShadingSceneRenderer::`scalar deleting destructor'() UE4Editor_Renderer!FSceneRenderer::WaitForTasksClearSnapshotsAndDeleteSceneRenderer() [scenerendering.cpp:2555] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2791] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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2 |
Component | UE - Graphics Features |
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Affects Versions | 4.19 |
Target Fix | 4.20 |
Fix Commit | 4022607 |
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Main Commit | 4042226 |
Release Commit | 4095966 |
Created | Mar 16, 2018 |
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Resolved | Apr 23, 2018 |
Updated | Aug 16, 2018 |