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110 #if PLATFORM_MAC 111 // macOS expects all allocations to be aligned to 16 bytes, but TBBs default alignment is 8, so on Mac we always have to use scalable_aligned_realloc 112 Alignment = AlignArbitrary(FMath::Max((uint32)16, Alignment), (uint32)16); 113 NewPtr = scalable_aligned_realloc(Ptr, NewSize, Alignment); 114 #else 115 if (Alignment != DEFAULT_ALIGNMENT) 116 { 117 Alignment = FMath::Max(NewSize >= 16 ? (uint32)16 : (uint32)8, Alignment); 118 NewPtr = scalable_aligned_realloc(Ptr, NewSize, Alignment); 119 } 120 else 121 { 122 ***** NewPtr = scalable_realloc(Ptr, NewSize); 123 }
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Access violation - code c0000005 (first/second chance not available) UE4Editor_Core!rml::internal::ExtMemoryPool::initTLS() UE4Editor_Core!scalable_realloc() UE4Editor_Core!FMallocTBB::Realloc() [malloctbb.cpp:123] UE4Editor_Core!FMemory::Realloc() [fmemory.inl:48] UE4Editor_Core!TArray<wchar_t,FDefaultAllocator>::ResizeGrow() [array.h:2452] UE4Editor_Core!FStatNameAndInfo::ToLongName() [stats2.cpp:715] UE4Editor_Core!FStartupMessages::AddMetadata() [stats2.cpp:326] UE4Editor_Core!FThreadSafeStaticStatBase::DoSetup() [stats2.cpp:353] UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FScene::UpdateReflectionCaptureTransform'::`5'::FUpdateTransformCommandName,<lambda_c09375fe33e1e0d605059fbd6e1834e7> > >::ExecuteTask() [taskgraphinterfaces.h:828] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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1 |
Component | UE - Foundation - Core |
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Affects Versions | 4.19 |
Target Fix | 4.20.1 |
Fix Commit | 4005473 |
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Main Commit | 4358751 |
Created | Mar 16, 2018 |
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Resolved | Aug 10, 2018 |
Updated | Sep 25, 2018 |