When using PerInstanceRandom in the foliage material, the foliage in the editor preview has incorrect "broken" color. In the game preview, color shows up correctly.
Reproduced in 4.19.0 CL 3944462 and 4.20 Main
Unable to reproduce in 4.18.3 CL 3832480. This is a regression.
Result: Foliage material will show up as black rather than the set material
Expected: Each instance of foliage mesh will have random hue of color set in material
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