User comment from crash group:
491 void FStaticMeshVertexBuffer::BindLightMapVertexBuffer(const FVertexFactory* VertexFactory, FStaticMeshDataType& Data, int LightMapCoordinateIndex) const 492 { 493 check(LightMapCoordinateIndex < (int)GetNumTexCoords() && LightMapCoordinateIndex >= 0); 494 ***** Data.LightMapCoordinateIndex = LightMapCoordinateIndex; 495 Data.NumTexCoords = GetNumTexCoords(); 496 497 { 498 Data.TextureCoordinatesSRV = TextureCoordinatesSRV; 499 } 500 501 { 502 EVertexElementType UVVertexElementType = VET_None; 503 uint32 UVSizeInBytes = 0; 504 505 if (GetUseFullPrecisionUVs()) 506 { 507 UVSizeInBytes = sizeof(TStaticMeshVertexUVsTypeSelector<EStaticMeshVertexUVType::HighPrecision>::UVsTypeT); 508 UVVertexElementType = VET_Float2; 509 }
1. Open empty scene
2. Place Spline Mesh Actor
3. Import attached static mesh test_box.obj
4. Select it inside Spline Mesh Actor (Static Mesh field)
5. Reimport test_box.obj
Assertion failed: LightMapCoordinateIndex < (int)GetNumTexCoords() && LightMapCoordinateIndex >= 0 [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Private\Rendering\StaticMeshVertexBuffer.cpp] [Line: 494] UE4Editor_Engine!FStaticMeshVertexBuffer::BindLightMapVertexBuffer() [staticmeshvertexbuffer.cpp:495] UE4Editor_Engine!<lambda_66eb8eb67e8b3cb6eadf4ee824e3bf1e>::operator() [splinemeshcomponent.cpp:159] UE4Editor_Engine!TGraphTask<TEnqueueUniqueRenderCommandType<`FSplineMeshSceneProxy::InitVertexFactory'::`2'::InitSplineMeshVertexFactoryName,<lambda_66eb8eb67e8b3cb6eadf4ee824e3bf1e> > >::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56321 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.19 |
Target Fix | 4.19.1 |
Fix Commit | 3964893 |
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Created | Mar 20, 2018 |
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Resolved | Mar 26, 2018 |
Updated | May 1, 2018 |