There is an issue where Point lights with source length building static lighting in the incorrect direction, the axis in which the light to be built seem to conflict with the preview build. This issue does not occur unless the light is set to static. This issue appears to be a regression.
Versions Tested:
4.18.3 CL - 3832480 - Issue does not occur
4.19.0 CL - 3944462 - Issue occurs
4.20.0 CL - 3952118 - Issue occurs
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56344 in the post.
99 |
Component | UE - Graphics Features |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.20 |
Created | Mar 21, 2018 |
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Resolved | Jun 11, 2018 |
Updated | May 17, 2019 |