Planning to remove the option to disable the compilation manager for 4.20.
A licensee has reported a problem where having reroute nodes causes blueprints to always be dirty after being compiled when the new compilation manager is disabled.
Regression?: No
This occurred in 4.18 as well
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56457 in the post.
20 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.18, 4.19, 4.20 |
Target Fix | 4.20 |
Fix Commit | 4335521 |
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Created | Mar 24, 2018 |
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Resolved | Jan 10, 2020 |
Updated | Jan 10, 2020 |