Jittering effect with Physics Constraint Actor using Linear Limits. This only seems to affect the Physics Constraint Actor from the Modes panel, with the static mesh starts near the physics constraint, and the Linear Limit is set to free or a Limit of 200+.
This is a regression:
Works in 4.18.3-3832480
Not working in 4.19.0-3944462
Results: As the sphere begins to swing it will start to bounce and jitter after a couple seconds
Expected: The behavior from 4.18 which is to smoothly swing side to side.
Head over to the existing Questions & Answers thread and let us know what's up.
11 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.20 |
Created | Mar 26, 2018 |
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Resolved | Apr 23, 2018 |
Updated | May 12, 2018 |