No user comments in crash group
169 (uint64)PlatformMemoryStats.AvailableVirtual,
170 (uint64)PlatformMemoryStats.UsedPhysical,
171 (uint64)PlatformMemoryStats.PeakUsedPhysical,
172 (uint64)PlatformMemoryStats.UsedVirtual,
173 (uint64)PlatformMemoryStats.PeakUsedVirtual);
174 if (GWarn)
175 {
176 GMalloc->DumpAllocatorStats(*GWarn);
177 }
178
179 // let any registered handlers go
180 FCoreDelegates::GetMemoryTrimDelegate().Broadcast();
181
182 UE_LOG(LogMemory, Fatal, TEXT("Ran out of memory allocating %llu bytes with alignment %u"), Size, Alignment);
183 ***** }
184
185 FMalloc* FGenericPlatformMemory::BaseAllocator()
186 {
187 return new FMallocAnsi();
188 }
No known steps to reproduce
Fatal error: [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 183] Ran out of memory allocating 173287092 bytes with alignment 0 UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:184] UE4Editor_Core!FMallocTBB::Realloc() [malloctbb.cpp:134] UE4Editor_Core!FMemory::Realloc() [fmemory.inl:48] UE4Editor_Core!TArray<wchar_t,FDefaultAllocator>::ResizeGrow() [array.h:2452] UE4Editor_Core!FGenericPlatformString::LogBogusChars<wchar_t,char>() [genericplatformstring.cpp:42] UE4Editor_Core!operator<<() [string.cpp:1405] UE4Editor_Engine!operator<<() [sparsearray.h:479] UE4Editor_Engine!operator<<() [set.h:742] UE4Editor_Engine!operator<<() [shadercore.h:942] UE4Editor_Engine!ReadSingleJob() [shadercompiler.cpp:598] UE4Editor_Engine!FShaderCompileUtilities::DoReadTaskResults() [shadercompiler.cpp:737] UE4Editor_Engine!FShaderCompileThreadRunnable::ReadAvailableResults() [shadercompiler.cpp:1254] UE4Editor_Engine!FShaderCompileThreadRunnable::CompilingLoop() [shadercompiler.cpp:1402] UE4Editor_Engine!FShaderCompileThreadRunnableBase::Run() [shadercompiler.cpp:923] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.18, 4.19 |
| Created | Mar 27, 2018 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |