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1511 if (PreferedLOD >= 0.0f) 1512 { 1513 PreferedLOD = FMath::Clamp<int32>(PreferedLOD, FMath::Max((float)FirstLOD, MinValidLOD), FMath::Min((float)LastLOD, MaxValidLOD)); 1514 PreferedLOD = FMath::Max<float>(PreferedLOD, MinStreamedLOD); 1515 } 1516 else 1517 { 1518 PreferedLOD = (float)GetLODFromScreenSize(InMeshScreenSizeSquared, InViewLODScale); 1519 PreferedLOD = FMath::Max<float>(PreferedLOD, MinStreamedLOD); 1520 1521 ***** PreferedLOD = ComputeBatchElementCurrentLOD((int32)PreferedLOD, InMeshScreenSizeSquared); 1522 }
No known steps to reproduce
Assertion failed: LODScreenRatioSquared.IsValidIndex(InSelectedLODIndex) [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeRender.cpp] [Line: 1698] UE4Editor_Landscape!FLandscapeComponentSceneProxy::CalculateLODFromScreenSize() [landscaperender.cpp:1522] UE4Editor_Landscape!FLandscapeComponentSceneProxy::CalculateBatchElementLOD() [landscaperender.cpp:1673] UE4Editor_Landscape!FLandscapeComponentSceneProxy::InitViewCustomData() [landscaperender.cpp:1777] UE4Editor_Renderer!FRelevancePacket::MarkRelevant() [scenevisibility.cpp:1726] UE4Editor_Renderer!ParallelFor() [parallelfor.h:174] UE4Editor_Renderer!ComputeAndMarkRelevanceForViewParallel() [scenevisibility.cpp:1958] UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() [scenevisibility.cpp:2808] UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() [scenevisibility.cpp:3067] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderHitProxies() [scenehitproxyrendering.cpp:664] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2742] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.19 |
Target Fix | 4.19.1 |
Fix Commit | 3971393 |
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Created | Mar 27, 2018 |
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Resolved | Mar 29, 2018 |
Updated | May 4, 2018 |