Description

There is an issue occurring where meshes from 3ds Max which have custom pivots from a datasmith import do not reappear in the level after deleting them and then undoing the delete action. The mesh does actually appear back in the level if the level is reopened, but the mesh will not be visible until then.

Versions Tested:
4.19.0 CL - 3944462

Steps to Reproduce
  1. Open Test project provided
  2. Delete one of the Actor objects in the level that opens
  3. Use CTRL + Z to undo the delete
    Result: The deleted object reappears in the world outliner but does not visually reappear
    Expected Result: The deleted object reappears in the world outliner and visually in the level

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57026 in the post.

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Fixed
Fix Commit3905577
Main Commit4060164
Release Commit4095966
CreatedMar 29, 2018
ResolvedApr 9, 2018
UpdatedJan 21, 2022
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