Set Add and Map Add nodes no longer return the boolean (bool would return true if item was added to set, false if it already exists in set)
1. Create a Blueprint
2. Create Set Add or Map Add nodes
3. The "does this item already exist inside of the map/set" boolean does not appear from 4.18 onwards
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57028 in the post.
4 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18, 4.19 |
Created | Mar 29, 2018 |
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Resolved | Apr 3, 2018 |
Updated | Jun 23, 2018 |