Setting an instance of an asset in a level to "Is Editor Only" will cause the asset to not be present in the level in a packaged game, but the asset is still included in the cooked content for the game.
The setup in the reproduction project attached is a single map with a static mesh that is set to Is Editor Only. The map is included in the "List of maps to include in a packaged build" array and "Exclude Editor content when cooking" is enabled.
Regression?: No
This also occurred in 4.18
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57041 in the post.
21 |
Component | UE - Foundation - Core - Cooker |
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Affects Versions | 4.18, 4.19, 4.20 |
Created | Mar 29, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |