User comments in crash group:
2387 const FMeshMaterialShaderMap* FMaterialShaderMap::GetMeshShaderMap(FVertexFactoryType* VertexFactoryType) const 2388 { 2389 checkSlow(bCompilationFinalized); 2390 #if WITH_EDITOR 2391 // Attempt to get some more info for a rare crash (UE-35937) 2392 checkf(OrderedMeshShaderMaps.Num() > 0 && bCompilationFinalized, TEXT("OrderedMeshShaderMaps.Num() is %d. bCompilationFinalized is %d. This may relate to bug UE-35937"), OrderedMeshShaderMaps.Num(), (int)bCompilationFinalized); 2393 #endif 2394 ***** const FMeshMaterialShaderMap* MeshShaderMap = OrderedMeshShaderMaps[VertexFactoryType->GetId()]; 2395 checkSlow(!MeshShaderMap || MeshShaderMap->GetVertexFactoryType() == VertexFactoryType); 2396 return MeshShaderMap; 2397 }
No known steps to reproduce
Assertion failed: OrderedMeshShaderMaps.Num() > 0 && bCompilationFinalized [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp] [Line: 2393] OrderedMeshShaderMaps.Num() is -572662307. bCompilationFinalized is 0. This may relate to bug UE-35937 UE4Editor_Engine!FMaterialShaderMap::GetMeshShaderMap() [materialshader.cpp:2395] UE4Editor_Engine!FMaterial::GetShaderPipeline() [materialshared.cpp:1936] UE4Editor_Renderer!FDepthDrawingPolicy::FDepthDrawingPolicy() [depthrendering.cpp:314] UE4Editor_Renderer!FDepthDrawingPolicyFactory::DrawMesh() [depthrendering.cpp:741] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderPrePassViewDynamic() [depthrendering.cpp:845] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderPrePassView() [depthrendering.cpp:982] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderPrePass() [depthrendering.cpp:1340] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:807] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2749] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57089 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.19, 4.21 |
Target Fix | 4.22 |
Fix Commit | 4731964 |
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Created | Mar 30, 2018 |
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Resolved | Jan 16, 2019 |
Updated | Jul 17, 2019 |