Description

We can't prevent code after the stop from being run until the end of the frame, but we should be able to prevent it from actually stopping at those breakpoints if a stop was requested previously.

It's unclear if this is desired 100% of the time or not, so we should probably pick a best choice as default and let it be an option, but I'm open to debate on that.

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.19
CreatedMar 30, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021
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