The launcher version engine cannot find *.inl file from installed location (i.e. in my case it is located at D:\Launcher\UE_4.19\Engine\Source\Runtime\Engine\Classes\Kismet\KismetMathLibrary.inl)
and shows error. The path goes same in 4.18 version.
I couldn't checked this in 4.18 version since in this version finding command do not responds.
Regression:Yes
This feature is working in 4.17, 4.16 launcher version with running Goto code definition from context menu.
1) Create or Open a CPP project.
2) Open level blueprint
3) Create Float + Float node
4) Doubleclick the node
Expected: The engine opens visual studio. also opens corresponding location in the KismetLibrary.inl, UKismetMathLibrary::Add_FloatFloat(float A, float B)
Result: Error with toast.
Could not find code file, d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\classes\kismet\kismetmathlibrary.inl
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57133 in the post.
3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.19 |
Created | Apr 2, 2018 |
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Resolved | Apr 4, 2018 |
Updated | Jun 5, 2018 |