Description

The launcher version engine cannot find *.inl file from installed location (i.e. in my case it is located at D:\Launcher\UE_4.19\Engine\Source\Runtime\Engine\Classes\Kismet\KismetMathLibrary.inl)
and shows error. The path goes same in 4.18 version.

I couldn't checked this in 4.18 version since in this version finding command do not responds.
Regression:Yes
This feature is working in 4.17, 4.16 launcher version with running Goto code definition from context menu.

Steps to Reproduce

1) Create or Open a CPP project.
2) Open level blueprint
3) Create Float + Float node
4) Doubleclick the node
Expected: The engine opens visual studio. also opens corresponding location in the KismetLibrary.inl, UKismetMathLibrary::Add_FloatFloat(float A, float B)
Result: Error with toast.
Could not find code file, d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\classes\kismet\kismetmathlibrary.inl

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.19
CreatedApr 2, 2018
ResolvedApr 4, 2018
UpdatedJun 5, 2018
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