vcruntime140.dll!memcpy() Line 137 Unknown
UE4Editor-Renderer.dll!UploadReflectionCapture_RenderingThread(FScene * Scene, const FReflectionCaptureData * CaptureData, const UReflectionCaptureComponent * CaptureComponent) Line 1128 C++
> UE4Editor-Renderer.dll!FScene::CaptureOrUploadReflectionCapture::__l8::<lambda>(FRHICommandListImmediate & RHICmdList) Line 1406 C++
UE4Editor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`FScene::CaptureOrUploadReflectionCapture'::`8'::UploadCaptureCommandName,void <lambda>(FRHICommandListImmediate &) > >::ExecuteTask(TArray<FBaseGraphTask *,FDefaultAllocator> & NewTasks, ENamedThreads::Type CurrentThread) Line 829 C++
UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) Line 665 C++
UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) Line 574 C++
UE4Editor-RenderCore.dll!RenderingThreadMain(FEvent * TaskGraphBoundSyncEvent) Line 331 C++
UE4Editor-RenderCore.dll!FRenderingThread::Run() Line 482 C++
UE4Editor-Core.dll!FRunnableThreadWin::Run() Line 76 C++
UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() Line 25 C++