When trying to delete a Blueprint from a level, if the Blueprint contains a reference to itself, and that is the only reference to that particular Blueprint, a warning will be displayed saying that the Blueprint is referenced by other Actors or Objects and ask you to confirm that you want to delete the Blueprint. This warning is unnecessary since the only reference to the Blueprint is within the Blueprint itself.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = TestCat) AActor* TheActor;
RESULT:
A warning appears stating that the Blueprint is referenced by other Actors or Objects and asks if you really want to delete it.
EXPECTED:
The Blueprint in the level is deleted.
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Created | Apr 3, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |
4656 - projectgheist |