Description

No user comments in crash group.

Similar callstack in [Link Removed] but that is a crash and this is an ensure.

  701       	if (ReflectionSceneProxy && ReflectionSceneProxy->RenderTarget)
  702       	{
  703 ***** 		ensure(ReflectionSceneProxy->ViewRect[0].Min.X >= 0);
  704       
  705       		ReflectionPlaneValue = ReflectionSceneProxy->ReflectionPlane;
  706       		PlanarReflectionTextureValue = ReflectionSceneProxy->RenderTarget;
  707       
  708       		FIntPoint BufferSize = ReflectionSceneProxy->RenderTarget->GetSizeXY();
  709       		float InvBufferSizeX = 1.0f / BufferSize.X;
  710       		float InvBufferSizeY = 1.0f / BufferSize.Y;
  711       
  712       		FVector2D PlanarReflectionScreenBoundValue(
  713       			1 - 2 * 0.5 / ReflectionSceneProxy->ViewRect[0].Width(),
  714       			1 - 2 * 0.5 / ReflectionSceneProxy->ViewRect[0].Height());
  715       		
  716       		// Uses hardware's texture unit to reliably clamp UV if the view fill the entire buffer.
Steps to Reproduce

No known steps to reproduce

Callstack
Ensure condition failed: ReflectionSceneProxy->ViewRect[0].Min.X >= 0 [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Renderer\Private\PlanarReflectionRendering.cpp] [Line: 704]

UE4Editor_Renderer!FPlanarReflectionParameters::SetParameters() [planarreflectionrendering.cpp:704]
UE4Editor_Renderer!FBasePassReflectionParameters::SetMesh() [basepassrendering.cpp:216]
UE4Editor_Renderer!TBasePassPixelShaderPolicyParamType<FUniformLightMapPolicyShaderParametersType>::SetMesh() [basepassrendering.inl:84]
UE4Editor_Renderer!TBasePassDrawingPolicy<FUniformLightMapPolicy>::SetMeshRenderState() [basepassrendering.h:1236]
UE4Editor_Renderer!TStaticMeshDrawList<TBasePassDrawingPolicy<FUniformLightMapPolicy> >::DrawElement<2>() [staticmeshdrawlist.inl:248]
UE4Editor_Renderer!TStaticMeshDrawList<TBasePassDrawingPolicy<FUniformLightMapPolicy> >::DrawVisibleInner<2>() [staticmeshdrawlist.inl:399]
UE4Editor_Renderer!TStaticMeshDrawList<TBasePassDrawingPolicy<FUniformLightMapPolicy> >::DrawVisible() [staticmeshdrawlist.inl:451]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassStaticDataType() [basepassrendering.cpp:1005]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassStaticData() [basepassrendering.cpp:1119]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassView() [basepassrendering.cpp:1368]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePass() [basepassrendering.cpp:984]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:989]
UE4Editor_Renderer!UpdatePlanarReflectionContents_RenderThread() [planarreflectionrendering.cpp:278]
UE4Editor_Renderer!`FScene::UpdatePlanarReflectionContents'::`10'::EURCMacro_CaptureCommand::DoTask() [planarreflectionrendering.cpp:476]
UE4Editor_Renderer!TGraphTask<`FScene::UpdatePlanarReflectionContents'::`10'::EURCMacro_CaptureCommand>::ExecuteTask() [taskgraphinterfaces.h:829]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574]
UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331]
UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]

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Cannot Reproduce
ComponentUE - Graphics Features
Affects Versions4.194.20
CreatedApr 4, 2018
ResolvedOct 27, 2020
UpdatedNov 4, 2020
View Jira Issue