When importing static meshes from 3Ds Max into unreal the names of the static meshes will be retained in the scene but not within the content browser. It appears to simply number the objects from 1 to number of objects imported. This could become an issue when importing and organizing large numbers of assets.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57263 in the post.
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Component | UE - Editor - Content Pipeline - Datasmith - Exporters |
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Target Fix | 4.20 |
Created | Apr 4, 2018 |
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Resolved | Apr 30, 2018 |
Updated | Jan 21, 2022 |