When deleting a variable that shares a name with a function parameter. The references to the function will be deleted as well.
User provided video to YouTube included: [Link Removed]
1. Create a variable give it a name
2. Create a function with a parameter with the same name as above (doesn't matter the type)
3. Compile
4. Delete the global variable
Result: Function parameter references gets deleted.
Expected: Only reverences to the actual variable will be deleted, not the function parameter references.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57285 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18.3, 4.19, 4.20 |
Created | Apr 4, 2018 |
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Resolved | Apr 5, 2018 |
Updated | Jun 23, 2018 |