Clothing data can not be applied after the mesh that had clothing data already applied to it has been reimported
Error message "Failed to bind clothing asset "nameofmesh"_0LOD1 is already mapped to mesh LOD1
Attached PDF elaborates on how mesh is set up
Crash occurs in 4.18
See [Link Removed]
Expected: Mesh can have clothing data applied to it
Results: Section 1 of Mesh is not visible and clothing data can not be applied
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57337 in the post.
4 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.19 |
Target Fix | 4.20 |
Created | Apr 5, 2018 |
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Resolved | May 30, 2018 |
Updated | Jun 12, 2018 |