Description

When you assign a Material to a Multi-Material Skeletal Mesh via the Mesh's Level Viewport Details Panel, you will lose access to all the other material Elements after the first assignment. For instance if your mesh has 5 Elements and you assign a material to Element 2 than Elements 3 and 4 will disappear.

This problem does NOT occur on Static Meshes with Multiple Material Elements.

Steps to Reproduce

1. Open QAGame Editor
2. Add QA_Assets/SkeletalMesh/Main_Player_Export to the level
3. From the Mesh's Level Details Window, add QA_Assets\Materials\Test_BlueMaterial to Element 0.

RESULTS:
Access to Elements 1 through 3 disappears

EXPECTED:
Still have access to all material slots

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-5746 in the post.

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Fixed
ComponentOLD - Anim
Affects Versions4.5.14.64.7
Fix Commit2371090
CreatedNov 21, 2014
ResolvedNov 26, 2014
UpdatedMay 19, 2020