When using the Save Current button rather than save all, an actor that uses a variable with a struct will not retain data after the editor is restarted.
Steps from scratch:
Result: The element that was created will no longer be added to the TMap
Expected: The blueprint would have saved the blueprint and all changes that were made to the blueprint when "Save Current" was used (see description for details on reproducing the issue from scratch)
Result: An error message states that one or more blueprints have an unresolved compiler error and when opening the blueprint and hitting compile will bring back a variable that was missing
Expected: The blueprint would have saved the blueprint and all changes that were made to the blueprint when "Save Current" was used (see description for details on reproducing the issue from scratch)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57632 in the post.
3 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.19.1 |
Target Fix | 4.20 |
Created | Apr 11, 2018 |
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Resolved | May 8, 2018 |
Updated | May 9, 2018 |