Value in an Enum in a Struct in another Struct assigned to a Map in a Component with the Component used on a Child Pawn Class can be reset upon editor relaunch.
User submitted bug. (Unsure what intended functionality of components in data-only BPs is)
a. Download attached project
1. Open ThirdPersonCharacter_Child
2. Open Full Blueprint Editor
3. Select ComponentForTest Component
4. Expand StructMap, Test, Struct01 to see "MemberVar_6"
5. Change enum from default "Down" to "Up"
6. Restart Editor, Observe that enum has been reset to "Down"
Strange twist: If I set the enum to "Left" or "Right" it is not reset upon editor relaunch.
Data looks to be preserved in the "ThirdPersonCharacter" parent.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57702 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.19 |
Created | Apr 12, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |