When you unlock the viewport from "Lock viewport to Camera Cuts" of a camera cut, tumbling the camera can teleport the view into the camera's previous(before entering the camera cut) position and tumble using the previous pivot.
Expected result: Step 6 would tumble around the cube(or at least not jumping some other place suddenly)
Note: If you tweak the view a bit(such as RMB +drag) before step 6, teleport does not happen
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57725 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 4.18, 4.19 |
Target Fix | 4.20 |
Created | Apr 13, 2018 |
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Resolved | Apr 13, 2018 |
Updated | May 31, 2018 |