When you unlock the viewport from "Lock viewport to Camera Cuts" of a camera cut, tumbling the camera can teleport the view into the camera's previous(before entering the camera cut) position and tumble using the previous pivot.
Expected result: Step 6 would tumble around the cube(or at least not jumping some other place suddenly)
Note: If you tweak the view a bit(such as RMB +drag) before step 6, teleport does not happen
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57725 in the post.