Syncing to source control will cause a crash if a texture is synced that is being referenced by an open material editor, even if the texture hasn't been modified. A quick solution may be to close the material editor when a sync occurs, but it may be possible for the material editor to better handle the hot reload.
UE4Editor_CoreUObject!PackageReloadInternal::LoadReplacementPackage() [d:\ue4deveditor\engine\source\runtime\coreuobject\private\uobject\packagereload.cpp:261]
UE4Editor_CoreUObject!ReloadPackages() [d:\ue4deveditor\engine\source\runtime\coreuobject\private\uobject\packagereload.cpp:451]
UE4Editor_UnrealEd!PackageTools::ReloadPackages() [d:\ue4deveditor\engine\source\editor\unrealed\private\packagetools.cpp:608]
UE4Editor_UnrealEd!PackageTools::ReloadPackages() [d:\ue4deveditor\engine\source\editor\unrealed\private\packagetools.cpp:425]
UE4Editor_ContentBrowser!ContentBrowserUtils::SyncPathsFromSourceControl() [d:\ue4deveditor\engine\source\editor\contentbrowser\private\contentbrowserutils.cpp:2152]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<1,FPathContextMenu,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\ue4deveditor\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<1,FPathContextMenu,0,void __cdecl(void)>::ExecuteIfSafe() [d:\ue4deveditor\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\ue4deveditor\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1037]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\ue4deveditor\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:988]
UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\ue4deveditor\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:156]
UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\ue4deveditor\engine\source\runtime\core\public\templates\tuple.h:504]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\ue4deveditor\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\ue4deveditor\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\ue4deveditor\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282]
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\ue4deveditor\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:385]
UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\ue4deveditor\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5442]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\ue4deveditor\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:268]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\ue4deveditor\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5431]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\ue4deveditor\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5929]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\ue4deveditor\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5909]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\ue4deveditor\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1726]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\ue4deveditor\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2172]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\ue4deveditor\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:889]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\ue4deveditor\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:726]
user32
user32
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\ue4deveditor\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
UE4Editor!FEngineLoop::Tick() [d:\ue4deveditor\engine\source\runtime\launch\private\launchengineloop.cpp:3302]
UE4Editor!GuardedMain() [d:\ue4deveditor\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\ue4deveditor\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\ue4deveditor\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57762 in the post.